But that's the point of post-processing. I can create any effect I want in software. The camera doesn't make this decision for me. But if I start with a point and shoot camera that tries to make all shots pop, those images are often blown out and if I want to try something different, well, it's too late.
If you always want hot, saturated photos and have no interest in manipulating your digital images, then by all means buy a point and shoot. But few serious photographers do. At least for their main commercial work.
Who said anything about point and shoot? (more on that in a sec) I
thought we were talking about SLRs here… A careful photographer chooses the right lens, blocking, light, etc to get the photo as close to what he wants
in the camera. Software manipulation is a crutch for poor technique or impossible conditions. It should be be used sparingly, if at all.
I believe it was Popular Photography that gave a bunch of professional photographers little single use cameras and sent them forth. The images they returned, under all kinds of conditions, were stunning. That should settle the debate about software...
I didn't say not at all, but I would say very much less.
Here's an interesting experiment you can do yourself. While you are playing some chords on your guitar, have your significant other wrap smartly with her knuckles on the body of your guitar and ask yourself if you can hear anything at all. Last time I tried it, the sound a sharp rap made was either not audible over my playing or barely audible.
Which tells me that the significantly smaller vibrations (20-30 db down) from my playing are more than inaudible.
Or do this: take one guitar and plug it into an amp. Then take another guitar and put them back to back so they are touching. Now strum the second guitar. It will vibrate the body of the first guitar since they are in contact. The question is can you hear anything and the answer for me the last time I tried it is "no" unless maybe you crank it really high at which point I would suggest that it would get completely drowned out should you actually play a real note at that volume.
Suggests to me that the wood is a relatively insignificant part of the sound.
Neither of your experiments proves your point. In your first, there would obviously be induced vibrations due to the rapping on the surface resulting in additional vibrations of the strings. Anyone who has accidently bumped their guitar while it was plugged in to a live amp, or has bumped an acoustic will agree. The vibration of the strings and the body are necessarily coupled. But strumming random chords over the sound is just that - random - you have no way of knowing if the rapping and the chords are reinforcing each other or canceling each other or both and at what frequencies.
In your second example, unless you truly connect the guitars so that vibrations are passed unimpeded from guitar to guitar, you cannot account for losses due to imperfect contact, etc. Meaningless.
I love pop science experiments for this reason - they appear valid at first until you start to dig at real causes and effects….
I suggest you look at the videos for Paul's Rules of Tone. Lots of little things, each may even be imperceptible by ear by itself, add up to make any one guitar's signature tonal voice.
Back to the railroad track body. There is a whole class of percussion instruments based on metal bodies being struck and their vibrations making music. The science of the alloys used rivals the alloy research for jet turbine parts. Les Paul was an innovator. But guitar making technology did not end when he sandwiched maple to mahogany.
Well, I've been taking pictures since back in the day and even had my own color darkroom for a while. And what you may not know unless you really get into it is that photography isn't analog in the way we usually think of that term. When I think analog, I think continuous. But color slide and negative film has always been "digital" in that it is based on grains of silver. They are not evenly spaced, but you cannot continuously zoom into a color photograph and continue to see more and more detail.
My job years ago took me to Kodak's research lab where I saw some really cool stuff that I probably still can't talk about. One thing I asked was how much information was there in a Kodachrome slide (64 I think) and they told me 10-13 megapixels. Which is pretty much the resolution we are now getting from bog standard digital cameras.
Film photography is largely dead except possibly for a few large formats. This would not happen if film was appreciably better. I think it's not.
What you may not know is that even though there are a finite number of grains in a given area of film - each individual grain is NOT necessarily either fully exposed or not. That variance from grain to grain cannot be duplicated by digital all on or all off for individual pixels. Digital does not allow for individual 'grains' to be only partially exposed.
Film may be dead for you, but not for other serious photographers. What is truly inexorably working on killing film is the idea that digital is just as good (opinions either way - no FACTS) and the mass migration to lazy photography. Why light your portraits properly when you can remove red eye in software? Why use the right f stop and shutter speed when you can alter contrast and saturation in Elements?
Large format film will be around for the foreseeable future because even for just a 4x5, the equivalent digital camera would need a resolution of approximately 150mp (the last estimate I saw) to compete. Film isn't just better - it's an order of magnitude better.
I can give one huge nod to the digital, though. It makes it much easier for me to work with nudes. When I used film for those studies, I had to send it to large national labs who understood nudes and photography. You couldn't just take it to the local drug store. Now that I do those studies with my digital, I don't have a nanny processor looking over my shoulder.